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Media studies

Thursday, 26 April 2007

Second life

Can the technology cope with the growing demand of Second Life? Click here to see full article.
Posted by Kirsty at 17:58

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Blog Archive

  • ▼  2007 (21)
    • ▼  April (20)
      • BBFC Audience Report
      • Parents should remember that all games are educati...
      • Future: It's like being at the dawn of television,...
      • Second life's vices
      • Second life
      • LINDEN LAB AND THE GAME INITIATIVE LAUNCHTHE SECON...
      • Second life
      • Issues: Console Gaming Industry Faces Mounting Pre...
      • Testing my case study
      • 2) a. 'gain dominance of a market' means that one ...
      • Fancy being the star of your own videogame? This a...
      • Neil BoormanTuesday April 17, 2007The GuardianIn t...
      • 5)Future
      • 4)Issues
      • 3)Audience
      • 2)Institutions
      • 1)Technology
      • Game console introduction:A console game is a form...
      • The age of permanent net revolution:1993 the world...
      • Five main areas of study:1. TecnologyWhat does the...
    • ►  March (1)

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