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Media studies

Thursday, 19 April 2007

2)Institutions

  • Profits are being increased by industries becoming more appealing to their audience, they have done this through: joining with music, film and TV industries. They are also personalizing their games, people who would not perhaps be interested in gaming are drawn in by the use of famous film and TV narratives and karioke games therefore drawing in a wider audience.

Posted by Kirsty at 18:28

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Blog Archive

  • ▼  2007 (21)
    • ▼  April (20)
      • BBFC Audience Report
      • Parents should remember that all games are educati...
      • Future: It's like being at the dawn of television,...
      • Second life's vices
      • Second life
      • LINDEN LAB AND THE GAME INITIATIVE LAUNCHTHE SECON...
      • Second life
      • Issues: Console Gaming Industry Faces Mounting Pre...
      • Testing my case study
      • 2) a. 'gain dominance of a market' means that one ...
      • Fancy being the star of your own videogame? This a...
      • Neil BoormanTuesday April 17, 2007The GuardianIn t...
      • 5)Future
      • 4)Issues
      • 3)Audience
      • 2)Institutions
      • 1)Technology
      • Game console introduction:A console game is a form...
      • The age of permanent net revolution:1993 the world...
      • Five main areas of study:1. TecnologyWhat does the...
    • ►  March (1)

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